9/11/2023 0 Comments Dnd teleport 5eThe spellcaster is able to teleport a maximum weight of 250 pounds, plus an additional 150 pounds for each level of experience above the 10th (a 13th-level wizard can teleport up to 700 pounds).If the caster is permitted to choose which individuals to take with them - along with all that individual's gear - then yes, they can teleport WITHOUT ropes, manacles, nets, straightjackets, etc. Distance is not a factor, but interplanar travel is not possible by means of a teleport spell. When this spell is used, the wizard instantly transports himself, along with a certain amount of additional weight that is on or being touched by the spellcaster, to a well-known destination. Also, officially, shackles or restraints are NOT taken along with the teleporter. Officially teleport is a ceases to exist somewhere and begins to exist somewhere else type of transport. The grappler can always ram or drag the grappled wizard to stop them casting.īut if you are already caught, and it’s just a net/manacle set/rope etc that’s holding the wizard, or cleric, then the caster is already stable and not being jostled or distracted. A grapple will interrupt the casting of a spell just like a weapon blow will. The vocalisation has to be fluid and uninterrupted. Yes, there's a weight limit, but I'd still allow the caster to choose what comes with him, within that limit.īut if that's the case, then the whole tactic, developed to FIGHT mages, of 'grapple them, so their weight limit is overloaded', just got totally neutered. I would rule you can leave your chains behind. Otherwise someone would hack it to duplicate magic items and such. Your original body isn't destroyed, it's just moved. How does it work? I'm of the position that your body 'pops' from one location to another, instantaneously. That and if he's tied up in a net, or manicles, how is he casting?! To me, if the mage could 'choose what goes', then why bother saying he has a 'weight limit', as he could always just decide to NOT Take what overweights him. ![]() If the wizard and an opponent have the same initiative (and attack roles succeed), would the opponent teleport with the wizard? It occurred to me that if the wizard is unable to choose, enemies could teleport with the wizard. The spellcaster is able to teleport a maximum weight of 250 pounds, plus an additional 150 pounds for each level of experience above the 10th (a 13th-level wizard can teleport up to 700 pounds). Here is the relevant part of the spell description: If the weight limit is exceeded because 10 people are touching the wizard, then the spell either doesn't work or the wizard is able to choose who teleports with them. I mainly got the idea with the weight limit. I always interpreted the spell to involve a certain amount of choice as to what is teleported, though I admit there's nothing in the spell description that says that. If someone casts Teleport while tied up, do they stayed tied up when they arrive at their destination? We also discussed scenarios where the person is in a net and in manacles. They managed to roll high so they learned about Wind Walk, Word of Recall and Teleport.Hi everyone! There was a discussion in one of my groups and I wanted to see what people here thought. I mean I'll be honest they also spent 2 weeks of downtime trying to see if there was any way to get across the map faster. They pooled their money and spent close to 30,000 on it, that represented the majority of the reward money from like, 2-3 major quests and 3-4 minor quests. He's wiling to pay a tidy sum of coin in exchange for their efforts. As part of this agreement there is an investment plan. If they ever come across a circle of teleportation they call him using sending, he would then cast scrying and they let him study the circle using the scrying. Party got to level 10, they spent a while stockpiling coin and a few lower tier magic items, while working in and around the city of Waterdeep and managed to make a trade with a Magic Item Collector to get this helm, on the condition that they assist him. It can actually open up a larger play area and give you variation in local. ![]() I've seen a lot of "don't let your players have this" However I offer counter argument. Monstrous Compendium Vol 3: Minecraft Creatures
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